NBA 2K27 Takeovers

Every build has five Takeover slots, one per discipline, and each named ability unlocks at an exact rating listed below.

Unlock
Takeover Progression Level 1 to 5, one discipline per level
Requirements
One or two ratings between 80 and 91, checked against your attributes
Change it
MyCAREER, Progression, Takeover, then pick the discipline

How to change your Takeover in NBA 2K27

  1. Open MyCAREER and go to Progression, then Takeover.
  2. Pick a discipline. It only opens once that discipline reaches its Progression level (Rebounding 1, Finishing 2, Playmaking 3, Defense 4, Shooting 5).
  3. Cycle to the ability you want. Locked abilities show the rating you are missing.
  4. Confirm. The change applies to your next game.

How Takeover works

Each discipline has its own Takeover meter that fills with positive plays and drains with mistakes, moving through Frozen, Cold, Neutral, Warm, Hot and Takeover. When it fills, the equipped ability fires on its own for a timed window, and two disciplines can be active at once.

Default Takeover
+30 to every attribute in the discipline, capped at 80. It adds nothing to a rating already at 80 or higher.
Thresholds
Hard cutoffs. An 84 Close Shot does not get Inside Touch at 85.
Hydration Hero
No rating needed, works in every discipline, unlocks at Progression Level 6.

Takeover requirements by discipline

Ratings are the requirement, not badges or build type.

Finishing Takeovers

Default FinishingRequires: None, equipped by defaultWhat it does: Boost to all Finishing attributes by +30, up to a maximum of 80.
NavigatorRequires: 85 Driving LayupWhat it does: Wider timing window on driving and advanced layups, with advanced gather animations that help you navigate through traffic and finish at the rim.
AirspaceRequires: 87 Driving Dunk and 75 VerticalWhat it does: Take flight on every drive, forcing contact dunk situations, powering through defenders, and finishing alley-oops with ease.
Inside TouchRequires: 85 Close ShotWhat it does: Wider timing window on standing layups, making it easier to finish softly around the basket.
DetonatorRequires: 85 Standing DunkWhat it does: Wider timing window on standing dunks, turning catches in the paint and mid-post feeds into reliable rim-rocking opportunities.
Paint SurgeonRequires: 80 Close Shot and 75 Post ControlWhat it does: Easily beat defenders with post backdowns, moves, and fakes. Wider timing window on post shots to finish with precision.

Shooting Takeovers

Default ShootingRequires: None, equipped by defaultWhat it does: Boost to all Shooting attributes by +30, up to a maximum of 80.
CalibratedRequires: 85 Three-Point Shot or 85 Mid-Range ShotWhat it does: Wider timing window on catch-and-shoot and stand-still jumpers, rewarding disciplined shot selection with an easier green.
Shot ArtistRequires: 89 Three-Point Shot or 89 Mid-Range ShotWhat it does: Wider timing window on off-dribble jumpers, making it easier to convert off any dribble move.
Zip CodeRequires: 91 Three-Point ShotWhat it does: Extends effective shooting range, allowing deep shots to be treated as if taken from closer distances. Fire from further out without the penalty of range.

Calibrated and Shot Artist need either rating shown, not both. Every other multi-rating ability needs all of them.

Playmaking Takeovers

Default PlaymakingRequires: None, equipped by defaultWhat it does: Boost to all Playmaking attributes by +30, up to a maximum of 80.
CookRequires: 90 Ball HandleWhat it does: Increased chance to trigger defender reactions and devastating anklebreakers.
BlurRequires: 85 Ball Handle and 80 Speed With BallWhat it does: Enhances the ability to drive by defenders, making it easier to get to the rim.
DishmasterRequires: 80 Pass AccuracyWhat it does: Elevates all teammates' Finishing and Shooting discipline attributes, with crisp passes that can reach players anywhere on the court.

Defense Takeovers

Default DefenseRequires: None, equipped by defaultWhat it does: Boost to all Defense attributes by +30, up to a maximum of 80.
HawkRequires: 85 StealWhat it does: Higher efficiency in forcing fumbles and getting on-ball steals.
GlueRequires: 85 Perimeter DefenseWhat it does: Apply relentless pressure on ball handlers to shut down their options, while powering through screens to stay attached on every possession.
Rim GuardianRequires: 80 Interior Defense and 80 BlockWhat it does: Boosts ability to defend around the basket and in the post.

Rebounding Takeovers

Default ReboundRequires: None, equipped by defaultWhat it does: Boost to all Rebounding attributes by +30, up to a maximum of 80.
MuscleRequires: 80 Offensive Rebound and 80 Defensive Rebound and 80 StrengthWhat it does: Overpower opponents on the glass with superior boxouts and explosive rebounds.
See The FutureRequires: 85 Offensive Rebound and 85 Defensive ReboundWhat it does: See the miss coming. Know exactly where the ball will land before anyone else does.
DemolitionRequires: 88 StrengthWhat it does: Dominate as a screener with boosted screen resolutions, unlocking punishing animations that flatten unsuspecting defenders.
Second ChanceRequires: 80 Offensive ReboundWhat it does: Instantly see feedback on all shots, and increased chance of successful putbacks.

Takeover Progression rewards, all 21 levels

Levels come from playing games and performing well, and progress is shared across every MyCAREER save.

DisciplineSwapLong.Over.Accel.All done
Rebounding 1 7 19 12 19
Finishing 2 20 10 14 20
Playmaking 3 11 8 18 18
Defense 4 15 16 9 16
Shooting 5 17 13 21 21

Level 6 unlocks Hydration Hero. Defense is fully unlocked at 16, Shooting not until 21.

What the Longevity, Overdrive and Accelerator perks do

  • Longevity: keeps a Takeover ability active for longer.
  • Overdrive: raises the attribute boosts from the Warm and Hot states.
  • Accelerator: fills the meter faster on positive plays.

FAQ

What is Takeover in NBA 2K27?

A per-discipline boost that fires when its meter fills. Each of the five slots starts with a Default Takeover (+30 to the discipline, capped at 80) and swaps to a named ability once your ratings hit the listed number.

How many Takeover abilities are in NBA 2K27?

Twenty-four: five Defaults, Hydration Hero, and 18 abilities with attribute requirements.

How do you unlock Takeover in NBA 2K27?

Play games to raise Takeover Progression. Level 1 unlocks Rebounding abilities, then Finishing at 2, Playmaking at 3, Defense at 4 and Shooting at 5.

How do you change your Takeover in NBA 2K27?

MyCAREER, Progression, Takeover, then choose the discipline and cycle to an ability your ratings qualify for.

What is the highest Takeover requirement in NBA 2K27?

Zip Code at 91 Three-Point Shot. Muscle asks for the most ratings: 80 Offensive Rebound, 80 Defensive Rebound and 80 Strength.

What is the lowest Takeover requirement in NBA 2K27?

80 in a single rating: Dishmaster (Pass Accuracy) and Second Chance (Offensive Rebound).