NBA 2K22 BadgesSeptember 9th, 2020
There are 17 new badges in NBA 2K22
How Badge Points Work
During player creation you choose your maximum attributes in each of the four categories, Finishing, Shooting, Playmaking and Defense/Rebounding. You gain potential badge points for allocating attribute points in a category during player creation.
You can add, remove or upgrade badges every time you gain a badge upgrade point.
On the pie chart when you create your character there are small, medium, large and giant sized wedges. You can only upgrade badges up to Hall of Fame for archetypes that are large wedges. Badges for small and medium wedges are limited to Gold.
Below are the 80 badges available in NBA 2K22:
Finishing Badges - 20 Total
Acrobat - Boosts the ability to hit high degree of difficulty layups. Spin, half-spin, hop step, euro-step, cradle, reverse and change shot layup attempts receive a significant boost.
Backdown Punisher - Increases the chances of a player successfully backing down their opponent. Allows players to have more success than normal when backing down a defender in the paint.
Dream Shake - Raises the chances that a defender bites when doing fakes in the post. Post move fakes have a higher chance of stunning a defender. Also, shot attempts following post move and shot fakes have an increased shot percentage.
Dropstepper - Improves a player's ability to effectively use dropsteps in the post. Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better while performing these moves in the post.
Fast Twitch - Improves a player's ability to effectively use dropsteps in the post. Speeds up the ability to get standing layups or dunks off before the defense has time to contest.
Fearless Finisher - Improves the ability to convert contact layups. Strengthens a player's ability to absorb contact and still finish. Also reduces the amount of energy lost from contact layups.
Giant Slayer - Heightens the effectiveness of layups over taller defenders. Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.
Grace Under Pressure - Boosts effectiveness on standing shots under or near the basket. Gives a boost to standing shots that happen close to the basket.
Hook Specialist - Increases post hook shot percentages. Gives a boost to post hooks taken from any distance.
Limitless Takeoff - Favors dunks and layups from a farther take-off range. When attacking the basket, a player with this badge will start their dunk or layup gather from farther out than others.
Lob City Finisher - Improves the chances of completing a successful alley-oop dunk/layup. Improves a player's ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.
Mouse In The House - Gives a boost on layups if the opponent is much smaller. When attacking a smaller defender, there will be a higher chance of successfully finishing.
Post Spin Technician - Improves the ability of a post spin or drive to work effectively. Attempting to do post spins or drives result in more effective moves, and less of a chance to be stripped.
Posterizer - Improves the likelihood of posterizing your opponent. Increases the chances of throwing down a dunk on your defender.
Pro Touch - Gives an additional boost for having good layup timing. Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups. Layup timing must be turned on.
Putback Boss - Increases shot percentage when attempting a putback after an offensive rebound. Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.
Rise Up - Makes it easier to dunk when under the basket. Increases the likelihood of dunking the ball when standing in the painted area.
Slithery Finisher - Improves a player's ability to avoid contact when attacking the rim. Increases a player's ability to slide through traffic and avoid contact during gathers and finishes at the rim.
Tear Dropper - Increases the chance of hitting floaters and runners. Improves a player's ability to knock down floaters and runners.
Unstrippable - Protects the ball while trying to do a layup or dunk. When attacking the basket and performing a layup or dunk, the chances of being stripped are reduced.
Shooting Badges - 20 Total
Blinders - Becomes unfazed by defenders from the side. Jump shots taken with a defender closing out in their peripheral vision will suffer a lower penalty.
Catch & Shoot - Boosts the chance of hitting a jump shot immediately after a catch. For a short time after receiving a pass, the receiver's outside shooting attributes get a significant boost.
Chef - Increases the range for off-the-dribble three point shots. Gives a boost to the range that a player can effectively shoot off-the-dribble three point attempts.
Circus Threes - Boosts to stepback threes. Stepback threes taken off the dribble receive a boost.
Clutch Shooter - Increases the ability to knock down shots in clutch moments. Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.
Corner Specialist - Gives a boost to shots taken near the corner. Deep mid-range or 3PT shots taken along the baseline of the court receive a boost, whether it is off the dribble or off a catch.
Deadeye - Reduces the impact of a defender who is closing out. Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3PT shots.
Difficult Shots - Improves the ability to shoot difficult shots off the dribble. High difficulty jumpers such as hop steps, spins, stepbacks, and pull-ups receive a shot percentage boost.
Fade Ace - Improves ability to shoot post faces. Shot boost to post fadeaways taken from any distance.
Green Machine - Increases the bonus given for consecutive excellent releases. Gives an additional shot boost when consecutively achieving excellent releases on jump shots.
Hot Zone Hunter - Boosts the shot percentage for attempts taken in a player's favorite spots. Shots that are taken in a player's hot zone(s) are given a boost.
Limitless Spot-Up - Boosts the range that one can effectively shoot standing three point shots. Gives a boost to the range that a player can effectively shoot standing three point shots.
Lucky #7 - Gives a boost to early shot-clock jumpers. Gives a boost to mid-range or three point attempts within the first seven seconds of a possession.
Mismatch Expert - Receive less of a penalty when shooting over tall defenders. After forcing the switch, a player with this badge will have more success when shooting over the taller defender.
Rhythm Shooter - Improves shots taken after breaking down your defender. Increases the chances of a made shot after sizing up your opponent with dribble moves.
Set Shooter - Increases shot rating when taking your time before shooting. Gives a shot boost after standing still before taking a jump shot.
Slippery Off-Ball - Strengthens the player's ability to get open off the ball. When attempting to get open off screens, the player more effectively navigates through traffic.
Sniper - Exaggerates the impact of good and poor shot timing. Jump shots taken with slightly early/late timing will receive a boost, while early or late shots will receive a bigger penalty.
Stop & Pop - Boosts shot rating on stand-still three pointers after dribbling. Boosts shot rating on stand-still three pointers after dribbling.
Volume Shooter - Boosts shot percentages as shot attempts accrue throughout the game. After a player has taken a small handful of shots, an additional boost to shot attributes is given for every subsequent shot, whether it's a make or a miss.
Playmaking Badges - 20 Total
Ankle Breaker - improves the likelihood of freezing or dropping a defender during dribble moves. When performing stepbacks and other certain moves, the defender stumbles or falls more frequently when biting the wrong way.
Bail Out - Increases the chances of successfully completing a pass from mid-air. Passing out of a jump shot or layup yields fewer errant passes than normal.
Break Starter - Improves a player's ability to make effective outlet passes after grabbing a rebound. After grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.
Bullet Passer - Improves a player's ability to quickly pass the ball. Speeds up how quickly a player gets the ball out of their hands as well as velocity of the pass.
Dimer - Boosts the shot percentage for open teammates on jump shots after catching a pass. When in the half-court, passes by Dimers to open shooters yield a shot percentage boost.
Downhill - Increases overall speed with the ball in transition. Gives a bonus to a player's Speed With Ball attribute in fastbreak situations.
Floor General - Teammates receive an offensive attribute bonus when player is in the game. Gives offensive attribute boosts to teammates when on the floor. Also, at the Hall of Fame level, can see teammates` potential shot percentages while on offense.
Glue Hands - Improves the ability to catch difficult passes and quickly put the ball on the floor. Reduces the chances of an errant pass, while improving the ability to both catch tough passes and quickly make the next move.
Handles For Days - Reduces the amount of energy lost when performing dribble moves. A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker for longer periods of time.
Hyperdrive - Increases the dribbling skills while on the move. Increases the speed at which a player can perform moving dribble moves as they attack down the court.
Needle Threader - Increases the likelihood that tough passes can get by the defense. When passing through a tight window between defenders, a boost is given to the player's passing ability.
Post Playmaker - Boosts the shot percentage on passes made out of the post to a shooter. When passing out of the post or after an offensive rebound, receivers are given a shot boost.
Quick Chain - Improves the ability to quickly chain dribble moves together. A player with this badge can quickly put together a series of moves while sizing up their opponent.
Quick First Step - Provides more explosive first steps out of triple threat and size-ups. When driving out of triple threat or after a size-up, ball handlers have access to quicker and more effective launches.
Space Creator - Improves a player's ability to create space from a defender. When performing any stepback move or shot, there's a higher chance of successfully creating separation from the opponent.
Special Delivery - Increases alley-oop throw success and shot chance for receivers after a flashy pass. Additionally, it enables the ability to throw alley-oops off the backboard.
Stop & Go - Improves a player's ability to start and stop with the ball. Allows for the ball handler to start and stop quickly with unique stops and launches exclusive to this badge.
Tight Handles - Improves a player's ability to break down their defender. Increases a player's ball handling ability in size-up situations, making it easier to break down the on-ball defender.
Triple Threat Juke - Speeds up triple threat moves when trying to blow by the defender, raising the likelihood of freezing your opponent.
Unpluckable - Reduces the chances of getting stripped by the defender. When performing dribble moves, defenders have a tougher time poking the ball free with their steal attempts.
Defense / Rebounding Badges - 20 Total
Ankle Braces - Reduces the chances of getting crossed over. Lowers the likelihood of getting ankle-broken by opposing dribble moves.
Ball Stripper - Raises the chances of stripping an opponent when they attack the basket. Helps increase the chance of a steal when attempting to strip a layup or dunk near the basket.
Box - Improves player's ability to box out opponents. Strengthens a player's ability to effectively box out opponents in anticipation of a rebound.
Brick Wall - Increases effectiveness of screens and drains energy from opponents on physical contact. This badge makes it tougher for the defense to get through or around screens. Players hit by contact from a Brick Wall lose more energy than normal.
Chase Down Artist - Raises the chances of getting a chase-down block. Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt.
Clamps - Boosts the ability to stay in front of the ball handler on the perimeter. Defenders have access to quicker cut off moves and are more successful when bumping or hip riding the ball handler.
Defensive Leader - Boosts the defensive abilities of teammates when in the game. Lifts the defensive abilities of teammates when on the court. Also, at the Hall of Fame level, can see potential shot percentages of opposing players.
Hustler - A player that has a nose for the ball. Improves the ability to beat opponents to loose balls.
Interceptor - Increases chances at getting steals in passing lanes. The frequency of successfully tipped or intercepted passes greatly increases.
Intimidator - Intimidates offensive players causing them to miss shots more often. Offensive players have less success shooting when contested by players with this badge. Also boosts the shot defense ratings when tightly guarding an opponent.
Menace - A player known for harassing their matchup while on defense. While guarding and staying in front of an opponent, their attributes will drop if good defense is being played.
Off-Ball Pest - Improves a player's ability to bump and harass the offense off the ball. Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and don't get their ankles broken as often.
Pick Dodger - Improves a player's ability to navigate through screens effectively on defense.
Pick Pocket - Improves a player's ability to steal the ball from a ball handler. Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball handler. Also improves the chances of successful layup strips.
Pogo Stick - Improves the ability to attempt multiple blocks in succession. Allows players to quickly go back up for another block attempt upon landing.
Post Lockdown - Improves the defender's ability to defend post moves. Strengthens a player's ability to effectively defend moves in the post, with an increased chance at stripping the opponent.
Rebound Chaser - Improves a player's ability to chase down rebounds. Improves a player's ability to track down rebounds from farther distances than normal.
Rim Protector - Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates. Improves player's ability to block shots, unlocks special block animations and gives boost to the Takeover meter for the blocker and blocker's teammates following a block.
Tireless Defender - Reduces the energy lost when exerting effort on defense. Allows defenders to play defense more aggressively without losing energy at the same rate as a normal player.
Worm - Allows rebounders to swim or spin around box outs more easily. When boxed out, rebounders have more success swimming around and getting into successful rebound position.