NBA 2K20 Dev Tweets: Contact Dunk Requirements, and more

August 23rd, 2019

Ronnie tweeted out a number of things the 2k developers are looking into based on community feedback and possibly changing before the game release.

They have already confirmed increased the shot meter size and nerfed Quick First Step blow bys for the official release.

Close Shot rating affects shots in the 5-10 foot range. To give you an idea of that range, the paint is 16 feet wide and extends 15 feet from the basket to the free throw line.

Controls for dunking with the ProStick are slightly different in NBA 2K20.

New visual indicators that let you know when the ball is vulnerable to being stolen and new stamina indicators. This should help with learning when you should hold left trigger to protect the ball.

2k devs had to remove the restrictions on jumpshots for taller and heavier players but they are still planning some nerfs to keep stretch bigs from becoming too overpowered.

More insight on how the Hot Start and Steady Shooter badges work. Sounds like Steady Shooter will be good for players with bad shot IQ.

Mike Wang explains the differences between Deadeye badge and Steady Shooter badge.

Road to 99 is gone. This year your rating will fluctuate between 95 and 99 based on how well you play.

Hot Start badge will only trigger off jump shots.

The differences between Ankle Breaker badge and Tight Handles badge explained.

Contact dunk posterizer animation requirements in NBA 2K20 are the same as last year.

  • Small Contact: 85 Driving PG-SF

  • Bigman Contact: 75 Standing/50 Driving PF-C

  • Pro Contact: 84 Driving

  • Elite Contact: 85 Driving

The demo difficulty is not on Rookie, it's most similar to Pro.

The differences between Slithery Finisher and Contact Finisher explained:

You will need to equip the Quick Draw badge to have a faster jump shot this year.

Differences between Fancy Footwork and Acrobat explained: